However, that is not the purpose of this post.
The purpose of this post is to discuss how screwed over solo players are in this game compared to other CoD games in the past. In the past, if there was a team of 3 and a seperate team of 3, the matchmaker would put them against each other with solo players filling out the team. In Black Ops 4 however, if there are two teams, they will be put on the same team with the opposing team being made up of entirely solos.
This provides the side with the two teams an immense advatange.
How to Succeed in Solo-Queue Matchmaking
I have yet to encounter a time where the teams were split up and having to face each other. This is espically an issue in domination where the art of spawn killing is well within reach. Now I'm not complaining about spawn killing, thats ok. The chances of a team of 5 solo players beating a team of 3 and a team of 2 are extremely small. I use the Solo vs. Again, when you compare this to the past Call of Duty's, it shows an extreme lack of awareness on the part of Treyarch, who has made my favorite Call of Duty World at War.
It is not that hard of a programming thing to do, because you treyarch have done it in the past. There are countless threads where people are presenting the same issue and it needs to be addressed. The inequality is staggering for how simple of a solution it is. Simple, don't put seperate teams on the same side. Game Modes determines which modes you would like to queue for. Checking more game modes will increase matchmaking speed.
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Region determines which regional server you would like to play on. Checking more regions will increase matchmaking speed, but may cause latency issues if the server location is far away. You can select up to 3 regions.
It is recommended that you only choose regions where the language you speak is the dominant language for that region, this is to avoid people reporting you from speaking another language this does happen. The language window allows you to select up to 2 languages. You will be matched with other players who have selected the same languages.
Checking more languages will increase matchmaking speed. If no languages are checked, you will be matched with the current language of your client. Players of roughly equal skill will be placed in the same game. Priority determines how quickly the player is matched with other players.
There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, and will only be put with other players in low priority. Low priority is a common punishment for abandonment. Base priority is granted to any player when they enter a matchmaking queue provided that they are not in low priority.
Destiny 2 Needs to Fix Solo Matchmaking Before Adding Crucible Ranks – Game Rant
High priority is granted when a player is returned to queue after a recently failed matchmaking attempt due to another player failing to connect to the game or declining the Ready Check. Players may be banned from matchmaking for a period of time due to several offenses. Match quality is presumably determined by a combination of the player's behavior score and their account flags value. Players with a high behavior score get matched with other players with a high score and vice versa.
The account flags supposedly determine in which matchmaking pool a player should be, independently of their mmr and behavior score. The current behavior score and account flags can be checked using the Console through the commands. The behavior score shows as grades.
While Normal being the highest and F being the lowest.